AI Insights · Timothy · October 2021
Top Puzzle Games in Europe Q3 2021
In Q3 2021, the top 5 puzzle games on a unified platform in Europe showed significant performance metrics. From downloads to revenue, these games solidified their positions in the market.
In Q3 2021, the puzzle game market in Europe saw impressive performances from the top 5 applications on a unified platform. Data from Sensor Tower reveals key trends in weekly downloads, revenue, and active users for these games.
Water Sort Puzzle from IEC GLOBAL PTY LTD witnessed a consistent increase in weekly revenue, starting at around $2K at the end of June and reaching nearly $5K by the end of September. The game also experienced a remarkable growth in weekly downloads, beginning at approximately 290K and peaking at nearly 586K. Weekly active users followed a similar upward trend, rising from 1.58M to over 1.7M.
Words of Wonders: Crossword by Fugo also demonstrated strong performance. Weekly revenue saw a steady climb from about $26K to $34K. Downloads fluctuated but generally increased, starting at 307K and ending the quarter at around 351K. The game maintained a high number of weekly active users, starting at 4.38M and ending at approximately 4.22M.
Comics Bob from SayGames LTD had no revenue data but showed notable trends in other metrics. Weekly downloads started at 475K and fluctuated throughout the quarter, ending at 348K. The active user count began at 976K and saw a dip in August but recovered to 773K by the end of September.
Paper Fold by AI Games FZ experienced fluctuating weekly revenue, peaking at $256 at the end of June and ending at $51 by the end of September. Downloads started strong at 454K, dipped mid-quarter, and then saw a significant spike to 525K at the end of August before declining again. Active users followed a similar trend, starting at 1.85M and ending at 726K.
SortPuz - Water Puzzles Games from Matchstick Castle Technology Co.,Ltd. showed a steady increase in weekly revenue, starting at $161 and growing to $624 by the end of the quarter. Downloads began at 243K and gradually increased to 286K. Weekly active users saw a substantial rise from 423K to over 1.23M.
These trends highlight the dynamic nature of the puzzle game market in Europe. For more detailed insights, visit Sensor Tower.